
#version 450 compatibility







layout(std140, binding = 1) uniform u_Color {
    vec4 m_Color;  
};


#ifdef DEF_VertColor
layout(location = 3) in vec4 PS_vColor;
#endif

//layout(location = 1) in vec4 Normal;
//layout(location = 2) in vec4 vCoord;

layout( location = 0 ) out vec4 fFracColor;


void main(){
#ifdef DEF_VertColor
    fFracColor = PS_vColor;
#else
    fFracColor = m_Color;
#endif
    
}


